🎲 Craps Table Manager Docs

26. Game Play Statistics

The GAME STATISTICS sub page presents figures about the rolls you recorded on the game dashboard. Everything reflects your filters, and a value that never occurred is shown as 0.

The statistics count rolls; CTM does not record your players' bets. The figures therefore show how often a bet would have won.

Roll Statistics#

StatisticWhat it counts
TOTAL 2 to TOTAL 12How often each total was rolled.
TOTAL ROLLSAll recorded rolls, including no rolls.
NO ROLLSRolls you recorded with the no roll button.
TOTAL COME OUT ROLLSRolls in the come-out phase.
TOTAL POINTS SETHow often a point was set.
TOTAL POINTS WONHow often the shooter made the point.
TOTAL POINTS LOST (SEVEN OUT)How often a seven out ended the point.
TOTAL ANY POINT (4-5-6-8-9-10)Rolls of 4, 5, 6, 8, 9, or 10 in the point phase.
LONGEST SERIES WITHOUT SEVENThe longest run of rolls without a 7 within one event. Rolls recorded with NO ROLL are not counted.

Bet Statistics#

StatisticWhat it counts
PASS LINE WINS (COME OUT ROLL)Come-out rolls of 7 or 11.
PASS LINE LOSSES (COME OUT ROLL)Come-out rolls of 2, 3, or 12.
DON'T PASS WINS (COME OUT ROLL)Come-out rolls of 2 or 3. A 12 is a push.
DON'T PASS LOSSES (COME OUT ROLL)Come-out rolls of 7 or 11.
HARD 4, HARD 6, HARD 8, HARD 10 (NO COME OUT ROLL)Hard-way rolls (both dice showing the same number) in the point phase.
FIELD WINSRolls of 2, 3, 4, 9, 10, 11, or 12.
FIELD LOSSESRolls of 5, 6, 7, or 8.
ANY CRAPS (NO COME OUT ROLL)Rolls of 2, 3, or 12 in the point phase.
ANY SEVEN (NO COME OUT ROLL)Rolls of 7 in the point phase.
HORN BET (NO COME OUT ROLL)Rolls of 2, 3, 11, or 12 in the point phase.
C/E BETRolls of 2, 3, 11, or 12.
WORLD BETRolls of 2, 3, 7, 11, or 12.
7 POINT 7 (WINS COME OUT ROLL)Come-out rolls of 7.
7 POINT 7 (WINS POINT 7)A 7 on the roll immediately after a point was set.
7 POINT 7 (LOSSES)Come-out rolls other than 7, and rolls immediately after a point was set other than 7. Rolls recorded with NO ROLL are not counted.
Roll and bet statistics.

Shooter Statistics#

StatisticWhat it shows
NUMBER OF SHOOTERSHow many shooters had the dice: the first shooter plus every change of shooter. A seven out that ends the evening does not start a new shooter.
AVERAGE ROLLS PER SHOOTERThe average number of rolls per turn, taken over all turns of all selected events. A turn lasts from the moment a shooter receives the dice until the dice pass on. Rolls recorded with NO ROLL are not counted.
AVERAGE POINTS SET (PER SHOOTER)The average number of points set per turn.
AVERAGE POINTS WON (PER SHOOTER)The average number of points made per turn.
AVERAGE POINTS LOST (PER SHOOTER)The average number of seven outs per turn.

The averages are shown with one decimal place.

Point Chaser. The three values at the bottom left belong to the Point Chaser side bet and count only events in which the Point Chaser was selected. They show the average number of points a shooter set (to one decimal place), the TOTAL WINS (seven out after three or more points), and the LOSSES (seven out after one or two points).

Time Statistics#

Times are shown in hours, minutes, and seconds.

StatisticWhat it shows
AVERAGE TIME PER ROUNDThe average time from the start of one round to the start of the next. A round begins with a come-out roll.
AVERAGE TIME PER SHOOTERThe average length of a turn: from the moment a shooter receives the dice (the previous seven out) to the shooter's own last roll. The first turn of an event begins with its first roll, and the last turn ends with its last roll.
AVERAGE TIME PER EVENTThe average time from the first to the last roll of an event.

CTM calculates times within each event; the time between two events is never included. If you select several events, CTM shows the average across them. Breaks during an event, for example for dinner, count as time.

Money Statistics#

TOTAL MONEY WON (=CASH OUT+CASH IN) is the change in your players' balances during the selected events. It adds up every booking that was made while an event was active (requested transactions and final scores) for all players of the event, which equals the difference between the balances at the end and at the start of the event. A positive total is a win, and a negative total is a loss. Promotions, such as starting credit and Promo Wheel wins, and their refunds are not counted. AVERAGE WIN PER PLAYER divides the total by the number of players who took part. Players without any booking count as 0. Values begin with a dollar sign; a negative value begins with a minus sign, for example -$25.00.

Shooter, time, and money statistics.

Printing the Statistics#

Press PRINT STATISTICS. The print window opens. The printout begins with your company header, the date, and the time. It then shows your filter settings and all values of the page in two columns. If you did not use a filter, the printout says ALL TIME, ALL MEMBERS.

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